Friday, 18 November 2011

Level Design - Progression

Well, disaster struck on Wednesday afternoon when I lost the mood board/Environmental work I was doing... bummer!!  But yesterday evening at uni was again quite productive, so that was nice :-)

I should probably start by saying that I decided to go with the Occipital Lobe as the setting for my second scene as I think the environments will be more interesting to design with this being my first go, and it would be simpler to implement some nice game mechanics based around platforming with a little bit of puzzling going on in there.

On that note, and getting back o the productive-ness of yesterday.  I managed to have a good sit down with Ben and discuss some ideas for the level designs and how I can make the two scenes interesting, while keeping a good pacing balance - after a nice sit down I have scetched out some ruff paper ideas for the scenes, there layout, and the challenges that will be presented within.  I will be scanning them on at some point in the near future, and I will also re-do and upload my mood board/environmental research and start trying to draw up some of the level ideas I have had using Google Sketch. Onwards and upwards! :-D

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