Wednesday, 2 November 2011

Assignment 2 - Level Design - The Excerpt and the Idea

Hokai, Soh - Yesterday my next assignment was detailed to me - as the title states, this assignment is all about Level Design!  The gist of the challenge is to find an excerpt of text, either from my favorite books, a news report etc etc - and gain inspiration from said text to come up with a cool game design so, I'm just gunna dive straight in and take this head on and see where I end up.. wish me luck!

The book I have gained inspiration from a book called 'The Subtle Knife', it is the second book in a trilogy known as the 'His Dark Materials Trilogy' written by Philip Pullman (If you haven't read the set then I would recommend it by the way!!!) and I have chosen the following passage:

  
The ideas I have gotten from this text center around the idea of traveling in between dimensions, I honestly don't think any for of medium could make inter-dimensional travel any more kick ass than gaming, yet, to my knowledge anyway, it hasn't been done yet? (Feel free to comment below if you can think of a game that does!).

I really like the way it takes a specific and specialized item to open this "window" to another world. Not only that, there are also consequences for not closing a window behind you! I also like the way you can not only see through to the next dimension but feel it's breeze and taste it's air. 
I think these ideas would open up a lot of scope for not only some cool game mechanics, but also some cool atmospheric set pieces and experiences too, as well as practically infinite scope for settings.

No comments:

Post a Comment