How so you say?
Well, I'll tell you shall I.
First of all we figured out how long our first draft of the beginning of the level would take to complete using the timings for movement etc that were laid out in our initial game mechanics.
While going through the level with our little marker (that I made - shown below) we noticed that some of the timings we needed were not specified within the game mechanics so we added them in ourselves (aren't we clever!).
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| Movement restriction diagram |
Once started on the game mechanics, we figured that it was a good time to practically think up and add our own game mechanics into the file, so we knew exactly how they would affect our run through.
we changed the way the health system worked, to give the game a bit more of a 'suspenseful' and 'urgent' kind of vibe, and we also added a mechanic for swimming, which inevitably required a mechanic for holding your breath.
| Health bar |
All in a days work, as they say - or in our case, all in three hours work!
So here is a lovely wee diagram of the final level.
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| Level 1:-) |


